101 VR Maker Classroom

• Overview
To cultivate students’ innovation spirit and practical ability, the solution integrates VR technology with the idea of STEAM and Marker education, and will turn learner into maker by the software and online cloud asset library based on the software and cloud resources.

• Related Products
Mysticraft + VR Glasses (3GlASSES S1, OCULUS CV1, HTC VIVE) + PC + Projector Equipment + VR Maker Course

• Application
Leading by teacher in class, students create VR content in Mysticraft to show their understanding and imagination of a knowledge point, and share the work with others by VR glasses.